C#如何实现打字小游戏
这篇文章主要讲解了C#如何实现打字小游戏,内容清晰明了,对此有兴趣的小伙伴可以学习一下,相信大家阅读完之后会有帮助。
创新互联是网站建设专家,致力于互联网品牌建设与网络营销,专业领域包括成都网站设计、做网站、电商网站制作开发、微信小程序开发、微信营销、系统平台开发,与其他网站设计及系统开发公司不同,我们的整合解决方案结合了恒基网络品牌建设经验和互联网整合营销的理念,并将策略和执行紧密结合,且不断评估并优化我们的方案,为客户提供全方位的互联网品牌整合方案!
using System; using System.Drawing; using System.Windows.Forms; namespace 打字游戏 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } //创建飞机 PictureBox plan = new PictureBox(); Button kaiguan = new Button(); Timer flytime = new Timer();//动画事件 //创建的得分的label Label df = new Label(); int x = 0; //实例化血条 Label xt = new Label(); Label xt1 = new Label(); int xuetiao = 150; int dl = 0; //产生字母 private void Form1_Load(object sender, EventArgs e) { this.KeyPreview = true; //游戏区域 this.WindowState = FormWindowState.Maximized; this.Text = "打字游戏"; panel1.Size = new Size(1000, 760); panel1.BackColor = Color.White; timer1.Start(); bird.Tag = "b"; bird.Width = 229; bird.Height = 111; bird.SizeMode = PictureBoxSizeMode.StretchImage;// bird.Location = new Point(0, 0); panel1.Controls.Add(bird); bird.Image = imageList1.Images[0]; flytime.Interval = 80; //事件的添加:+、=、tab、tab; flytime.Tick += Flytime_Tick; plan.Tag = "plan"; plan.Size = new Size(100, 100); // //plan.BackColor = Color.Red; plan.Location = new Point(panel1.Width / 2 - plan.Width / 2, panel1.Height - plan.Height); plan.Image = Image.FromFile(@"../../img/BP03.png"); panel1.Controls.Add(plan); kaiguan.Text = "开始游戏"; kaiguan.Location = new Point(1200,300); this.Controls.Add(kaiguan); kaiguan.Click += Kaiguan_Click; } private void Kaiguan_Click(object sender, EventArgs e) { if (kaiguan.Text=="开始游戏") { flytime.Start(); timer2.Start(); timer3.Start(); kaiguan.Text = "暂停游戏"; } else if (kaiguan.Text=="暂停游戏") { flytime.Stop(); timer2.Stop(); timer3.Stop(); kaiguan.Text = "开始游戏"; } //得分栏 df.Size = new Size(130, 20); df.Location = new Point(1138, 210); df.Tag = "df"; df.Text = "得分:0分"; df.AutoSize = true; this.Controls.Add(df); //血条栏 xt.Size = new Size(130,20); xt.Location = new Point(1200,500); xt.BackColor = Color.White; xt1.Size = new Size(130,20); xt1.Location=new Point(1200,500); xt1.BackColor = Color.Red; xt.Tag = "xt"; xt1.Tag = "xt1"; this.Controls.Add(xt); this.Controls.Add(xt1); } PictureBox bird = new PictureBox();//显示动画的容器; //动画事件 int index = 0; private void Flytime_Tick(object sender, EventArgs e) { index++; bird.Image = imageList1.Images[index]; if (index >= 10) { index = -1; } } Random r = new Random(); //鸟的移动 private void timer2_Tick(object sender, EventArgs e) { bird.Left += 2; if (bird.Left >= panel1.Width) { bird.Left = -bird.Width; } } //字母生成 private void timer1_Tick_1(object sender, EventArgs e) { if (bird.Left >= 0 && bird.Left <= panel1.Width - bird.Width) { //每一个lebel是一个字母; Label lb = new Label(); lb.Text = ((char)r.Next(97, 123)).ToString(); lb.Font = new Font("", r.Next(20, 40)); lb.Tag = "lb"; lb.AutoSize = true; lb.ForeColor = Color.FromArgb(r.Next(255), r.Next(255), r.Next(255)); lb.Top = bird.Height; lb.Left = bird.Left + bird.Width / 2 - lb.Width / 2; panel1.Controls.Add(lb); } } //字母下落 private void timer3_Tick(object sender, EventArgs e) { //遍历循环语法 foreach (Control item in panel1.Controls) { //每一个对象都有一个方法GetType if (item.GetType().Name == "Label") { item.Top += 3; if (item.Top >= panel1.Height) { item.Dispose(); xuetiao -= 10; xt.Width = xuetiao; dl++; if (xt.Width==0) { flytime.Stop(); timer2.Stop(); timer3.Stop(); MessageBox.Show("Game over"); } } } if(item.GetType().Name== "PictureBox") { if (item.Tag.ToString()=="zd") { item.Top -= 7; if (item.Top+item.Height<=-item.Height) { item.Dispose(); } foreach (Control ad in panel1.Controls) { if (ad.Tag.ToString()=="lba") { if (ad.Top+ad.Height>=item.Top&&item.Left==ad.Left+ad.Width/2-item.Width/2) { item.Dispose(); ad.Dispose(); x += 10; df.Text = x.ToString()+"分"; PictureBox baz = new PictureBox();//装播放爆炸图片的盒子; baz.Tag = 0; baz.Image = imageList2.Images[0]; baz.Size = new Size(90,90); baz.SizeMode = PictureBoxSizeMode.StretchImage; baz.Location = new Point(ad.Left + ad.Width / 2 - baz.Width/2,ad.Top+ad.Height/2-baz.Height/2) ; panel1.Controls.Add(baz); Timer bofang = new Timer(); bofang.Start(); bofang.Interval = 60; bofang.Tag = baz; bofang.Tick += Bofang_Tick; ; } } } } } } } private void Bofang_Tick(object sender, EventArgs e) { Timer mnb = (Timer)sender; PictureBox picture = (PictureBox)mnb.Tag; picture.Image = imageList2.Images[(int)picture.Tag]; picture.Tag = (int)picture.Tag + 1; if ((int)picture.Tag>=31) { picture.Dispose(); mnb.Dispose(); } } //按键消除 private void Form1_KeyPress(object sender, KeyPressEventArgs e) { //在按下任意按键的时候,判断一下本次按键值是否有对应的字母; //按键键值 //被动行为 foreach (Control item in panel1.Controls) { if (item.GetType().Name == "Label") { if (item.Text == e.KeyChar.ToString()&&item.Tag.ToString()=="lb") { item.Tag = "lba"; plan.Left = item.Left + item.Width / 2 - plan.Width / 2; //创建子弹 PictureBox bullet = new PictureBox(); bullet.Tag = "zd"; bullet.Size = new Size(6,20); bullet.Image = Image.FromFile(@"../../img/Ammo4.png"); bullet.Location = new Point(plan.Left + plan.Width / 2 - bullet.Width / 2, plan.Top - bullet.Height); bullet.SizeMode = PictureBoxSizeMode.StretchImage; panel1.Controls.Add(bullet); return; } } } } } }
看完上述内容,是不是对C#如何实现打字小游戏有进一步的了解,如果还想学习更多内容,欢迎关注创新互联行业资讯频道。
分享文章:C#如何实现打字小游戏
链接URL:http://scgulin.cn/article/gsgdos.html